Intro to Python: Turtle Graphics
Write your first lines of code and watch a turtle draw shapes on screen.
Materialien
4 Materialien1
Starter slide
2
Starter code notebook
3
challenge cards
4
Exit ticket
Unterrichtsverlauf
4 Phasen, 50 MinZiel
Students can write a Python program that uses turtle commands and a loop to draw a shape they planned first.
1
Warm-up: predict the path
Show a short program and have students predict the shape the turtle will draw.
5 Min
Klasse
Starter slide
2
Live demo: first commands
Introduce forward, right, and loops by coding a square together.
12 Min
Klasse
Starter code notebook
3
Code challenge: draw a house
Students build up to a house using loops and colors from challenge cards.
28 Min
einzeln
challenge cards
4
Gallery walk
Students share screens and explain one trick they discovered.
5 Min
Klasse
Exit ticket
Interaktive Materialien öffnen sich vor dem Kauf in einer Nur-Lese-Vorschau.
Bewertungen & Kommentare
Careful, accurate content — I checked the sources and they hold up. Refreshing for a shared lesson.
The extension is optional in the plan, but I mark it for the students who choose it.
Same here — back-to-back is the way to go.
That is a fair point about the sourcing — I have listed two substitutes in the materials now.
Thanks for sharing this! Bookmarking for next term.
It works fine without the lab kit — I demoed the tricky step at the front and the rest is paper-based.
Yes! The materials tab has a printable. Look under the practice phase.
The timing note says 50 minutes but it took us closer to 65. Worth budgeting the extra.
A year down worked for me with the reading swapped for the summary version.
Please do share the translation, that would help a lot of us.
The assessment rubric alone was worth it. I have reused it across three other lessons since.